Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft[9] which was released on May 18, 2010, in North America and on May 20 in Europe.[10] The games mark a return to the storyline started by Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands is the title of four separate games with different storylines. The main game was developed for PlayStation 3, Xbox 360, and Microsoft Windows, while the other three are exclusive for the PlayStation Portable, Nintendo DS, and Wii.
The PSP and Wii versions were developed by Ubisoft Quebec; the PS3, Xbox 360 and Windows versions were handled by Ubisoft Montreal with the help of Ubisoft Singapore; and the Nintendo DS version was made at Casablanca.
Forgotten Sands is available on all major gaming platforms and is to "feature many of the fan-favorite elements from the original series as well as new gameplay innovations", according to a press release from Ubisoft. The DS, PSP and Wii versions are developed separately and will feature different gameplay than the Xbox 360, PlayStation 3 and Windows versions.[6] With Ubisoft's feature Uplay, players may unlock Ezio, the main character from Assassin's Creed II.
In the PS3/Xbox 360/PC game, throughout the game the Prince learns new powers. The biggest new feature is the addition of elemental powers,[13] which bring a new dimension to the core gameplay, because of the way these powers interact with each other and the Prince's other abilities. There are four core powers in the game: Fire, Ice, Wind and Earth. Each of them translates to a different power during combat, such as the ability to "solidify" water fountains and turn them into climbable columns.[13] Besides these core powers, there are also minor powers, that can be purchased to enhance the Prince's abilities from Razia.[16] These minor powers include a shield and the power to summon small tornadoes.[13] The combat in the game is similar to combat mechanics found in The Sands of Time. The Prince will be able to fight multiple enemies in one battle, up to 50 at once.[13] An important part of the combat is "crowd control" and evading enemies, as well as combos.[13] There is no blocking and quick time events are used only to finish bosses in the game.
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