
Super Meat Boy is an independent video game designed by Edmund McMillen and Tommy Refenes and developed by Team Meat. It is the successor to McMillen and Jonathan McEntee's October 2008 flash game Meat Boy. Super Meat Boy was released on the Xbox 360 through Xbox Live Arcade in October 2010, and on Windows PC in November 2010. Versions for Mac and Linux operating systems are planned for future release. Players control Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend,
Bandage Girl, from the villainous Dr. Fetus. The gameplay is characterized by fine control and split-second timing as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. Additional player-created levels are available for free download.
Development of the game began in January 2009. McMillen worked on level design and artwork, while Refenes coded the game; it was tested primarily by the pair and their families. Initially intended for release in early 2010 for the PC and the WiiWare download service, the release date was pushed back as the design was changed to include more levels and exclude multiplayer modes. The WiiWare version was canceled due to technical limitations of the service. The music for the game was created by Danny Baranowsky, who had also composed the music for Meat Boy. The soundtrack has been released as an album, and music from it has been included in Rock Band 3.
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